![]() And the editor will not permit any unknown shore configuration, so edited savegame will contain no inproper values. It is possible that the code table will remain incomplete and will be continuously updated with each new game. If I change a shore code to any other, game works properly, but shore line looks crazy. I know about, it is very useful, but there is no detailed list of codes. I edited the missing codes into the map, started the game and tested it in the eyes, but it is a mission impossible. I extracted sprites from terrain.lbx, looked at them and found that lot of cofigurations have no corresponding sprites, so not every configuration is possible. One-tile lake (water 1x1) with no incoming river, water tile with 2 rivers incoming from opposite directions, water tile with more than 2 rivers. So it makes no sense to continue this way. After processing 80 maps I had about 65% of the codes. I am now able to draw a desert or mountains area with smooth adjacing tiles.īut I have trouble with the shore. Only a small amount of Tundra on maps, but I believe that over time, I have the complete Tundra table. I have complete Desert, Rivers, Mountains and Hills table. ![]() I made a lot of fresh maps, discovered theĭependence of individual codes on the surrounding tiles and put the results into spreadsheets. There are a myriad of codes for each type of terrain - shore, desert etc. The only stuff it's missing is global AI and some good bug fixing and polishing. Land mass ID and move costs are updated, of course. The only project that has even got close is Master of Magic Implode’s Multiplayer Edition, a brilliant Open Source Java MoM engine rebuild that supports larger maps, up to 14 players (either Human or AI), and any modern resolution like HD 4K etc. Yet there is something to investigate, but pre-pre-pre-alpha version is able to do all this and game runs OK. Connecting or splitting land masses, changing any terrain to any other, etc. In our example, we'll select the Coral theme.Once I started making a map editor in Turbo Pascal, but I had a little time. Optional: Click Theme and select a theme that is similar to the design you want.In our example, we'll change the title font color. If you want to change something on all slides of your presentation, you can edit the master slide. Custom layouts can include your own background graphics and placeholders. Create unique slide layouts: If you want to create a presentation that looks different from default Google Slides themes, you could use the master template editor to create your own layouts.Customize text formatting: Instead of changing the text color on each slide individually, you could use the master template editor to change the text color on all slides at once. ![]() When you adjust one of the layouts in the master template editor, all of the slides with that layout will change. Rearrange placeholders: If you find that you often rearrange the placeholders on each slide, you can save time by rearranging them in the master template editor instead.For example, you could add a watermark or logo to each slide in your presentation, or you could modify the background graphics of an existing theme. Modify backgrounds: The master template editor makes it easy to customize the background for all of your slides at the same time.Here are some common uses for the master template editor. You can also modify individual slide layouts, which will change any slides using those layouts. ![]() From there, you can edit the master slide, which will affect every slide in the presentation. The master template editor in Google Slides allows you to quickly modify the slides and slide layouts in your presentation.
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